Shaders part1
Today I wrote a normal mapping shader for our game project and it was much easier than I thought. Once you get your head around this damn 3D math, basic shaders are quite simple. Getting ogre to work with my shader was a bit tricky but the ogre wiki has so much examples and code snippets that I found everything I needed. Once again ogre proves to be an awesome render engine.
The next thing on my list is to write a small shader creation tool for my artists. Then I dont have to tweak everything myself