Reinventing the wheel
Today I started to write my own logging system for my framework. I know there are thousand open source solutions ready to use. But I tried several and nothing felt really good and had all the features I wanted. Also a logging systems isnt that difficult to write and the possible errors one can make are limited.
Righting it my self has the good side that I can add network support and functiontracing into the core of the systen, two feature I find really important. Dont know if it is really a good idea but I will see. The most important thing right now it to have any logging system that works fast enough for games.
Right now when my game crashes I dont know why. My framework dont have exceptions and no error reporting, so I use my experience with it to find the error. Which wont work once another programmer starts using it. So better to it now then after the second programmer started using the framework.