Gamedays review

Posted in Uncategorized on May 31st, 2009 by admin

The Gamedays where a great experience. A lot of people where interested in our game and we got a whole lot of new ideas. The next thing on my list is to improve our work flow. For this Im started to develop a model viewer which will help our artists to test their models and help me to tweak shaders. Right now I can only see them ingame and thats simply isnt working.

Right Ogre has some modelviewers, but often they are buggy and dont work like I would like them to do. Dont know if my model viewer will be of any help to others, I simply have to see.

First screenshots

Posted in Uncategorized on May 25th, 2009 by admin

Here some screenshots.
This one was taken on sunday mornging.
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This one was taken on sunday night.
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This one was taken on monday mornging.
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This one was taken on monday evening.
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This one was taken on monday evening one hour later.
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Crunchy bit

Posted in Uncategorized on May 23rd, 2009 by admin

Right now we are having a nice little developer party and preparing our game for the Gamedays. Already I have slept way to short and this post is quite possible full with typos and grammaticalerrors.

But all in all the prototype is proceeding quite fast and I think we will be able to present a decent game in 4 days.
I will also post some photos taken during this weekend with some really tired developers.

Gamedays

Posted in Uncategorized on May 13th, 2009 by admin

In two weeks I will present the first prototype of our game at a local game developer convention,local game developer convention. So now Im in crunch mode ;).
I hope that we can present the first two levels with some decent artworks and maybe a 3d printed version of you monster.
Im a bit thrilled because this is the first convention where I preset a game. And now Im off, to much to do :)