First game and redesign
Posted in Uncategorized on January 22nd, 2008 by adminLast weekend a first prototype using the component framework was created, the player can walk on a plane and monsters spawn on the 4 cornes and follow him, nothing more. But this is done using only 4 or 5 different components and 100 lines of game specific code, which is a really good result.
During the programming of the game i found some edges in the underlying component system which i will take care of this weekend and the build process is rather annoying at the moment, but i dont have time/motivation to make something about it in this early stage and it isnt that bad, 30 minutes should be needed to make it running on any system. Also there are some bugs and missing features i havnt thought about earlier, so more work for the next weeks/months. I couldnt to work on the editor and the lua binding is still incomplete, so much work so few time:) .
But all in all the development is going quite well and in april i begin univeristy which will help improve the system, i will have more time and i can use the system for papers.
