Im opensource now

Posted in Uncategorized on November 26th, 2007 by admin

During the last week i was able to make my componet system open source. It can be found on sourceforge, the projectname is Hinge3D(http://sourceforge.net/projects/hinge3d). Im also starting to document the whole project probally which will hopefully be finished this weekend. At the moment im trying to get cmake to mak a projectfile for visual studio and a make file linux and mac, i hope to be albe to provide an xcode project, but i have to own a mac to test it, so this will take time, dont think it will happen in 2008, maybe 2009.

First Prototyp

Posted in Uncategorized on November 15th, 2007 by admin

I didnt believe it myself, but i finished the first prototyp. The player can walk and look around and monsters are spawn every second and walking along the x-axes. its not much and with plain ogre i can make this in one or two hours, but it shows the basic idea is working quite well and im goind to improve it futher. Next thing on my list is shotting and life components, so the monster can die, after this im thinking about a level system. But i have to improve the coresystem first, there are some part i have to change, but only minor changes( i hope:) ).

Yesterday i had a crazy meeting at work. im developing a database for doctor and because he hasnt much time the meeting was just before an operation, so i was wearing special cloth for the op area and he talked with me during the preperations for the next op, right beside the patient. it was quite funny but i thought i have to faint if they start operating, but i had to go just before they started, i wasnt sorry

First prototyp is near

Posted in Uncategorized on November 2nd, 2007 by admin

Last day i had some free time i could spend on programming , finally after 2 weeks, and created a 3rd person camera for my component system. Now i can walk through the world and look around. The next step is monsterspawing, after is I will release it. Then it shows that the component system is suited for a small game and i think i will have something like 20 to 30 lines of gamespecific code the rest is component system code, which is rather nice i think.