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	<title>Mirlix</title>
	<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2</link>
	<description>Game programming, testing and some ranting</description>
	<lastBuildDate>Thu, 19 Aug 2010 17:06:44 +0000</lastBuildDate>
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	<item>
		<title>Synergy</title>
		<description>Today I finally installed Ubuntu 9.04 on my EEE Box and installed Synergy on it. Synergy is a small app which is fantastic. It allows you to share your mouse,keyboard and clipboard across several computers. Now I can control my development machine with windows and my surf,chat,everything else machine with ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=168</link>
			</item>
	<item>
		<title>Gamedays review</title>
		<description>The Gamedays where a great experience. A lot of people where interested in our game and we got a whole lot of new ideas. The next thing on my list is to improve our work flow. For this Im started to develop a model viewer which will help our artists ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=166</link>
			</item>
	<item>
		<title>First screenshots</title>
		<description>Here some screenshots.
This one was taken on sunday mornging.


This one was taken on sunday night.


This one was taken on monday mornging.


This one was taken on monday evening.


This one was taken on monday evening one hour later.
 </description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=154</link>
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	<item>
		<title>Crunchy bit</title>
		<description>Right now we are having a nice little developer party and preparing our game for the Gamedays. Already I have slept way to short and this post is quite possible full with typos and grammaticalerrors. 

But all in all the prototype is proceeding quite fast and I think we will ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=152</link>
			</item>
	<item>
		<title>Gamedays</title>
		<description>In two weeks I will present the first prototype of our game at a local game developer convention,local game developer convention. So now Im in crunch mode ;).
I hope that we can present the first two levels with some decent artworks and maybe a 3d printed version of you monster.
Im ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=146</link>
			</item>
	<item>
		<title>Shaders part1</title>
		<description>Today I wrote a normal mapping shader for our game project and it was much easier than I thought. Once you get your head around this damn 3D math, basic shaders are quite simple. Getting ogre to work with my shader was a bit tricky but the ogre wiki has ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=144</link>
			</item>
	<item>
		<title>Reinventing the wheel</title>
		<description>Today I started to write my own logging system for my framework. I know there are thousand open source solutions ready to use. But I tried several and nothing felt really good and had all the features I wanted. Also a logging systems isnt that difficult to write and the ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=141</link>
			</item>
	<item>
		<title>First project using Hinge3D</title>
		<description>Hinge3D, my game framework, isnt used by many people around the world. Right now there is one, me. And even I only use it to program testgames to improve the framework itself. This will change in April. Then there will be twice as much people using Hinge3D. A friend of ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=138</link>
			</item>
	<item>
		<title>Editor Part2</title>
		<description>Today I tried the XML feature of Qt and once again Im astounded. After only 2 hours, my editor is now able to save and load xml. I can save my created games and load them anytime I want. Its much better then doing everytime the same thing to test ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=136</link>
			</item>
	<item>
		<title>Editor with Qt</title>
		<description>I had some spare time the last days, so I was able to play a bit more with Qt. After getting moc to run like I wanted,moc is a Qt tool needed to created new gui widgets, I started developing the first prototype of a ComponentEditor. It took me 4-5 ...</description>
		<link>http://www.nemesis-interactive.com/blog/wordpress-2.3.2/?p=132</link>
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